Changelog:

Felix:

CHANGED:

  • improved task "TRANSPORT": waits until cargo group is available, transport vehicle gets deleted by default at exfil postion
  • improved GrpW_misc_fnc_despawnGroups: precise and easy fetching of groups, vehicles in which units are mounted will be deleted too
  • imporved GrpW_misc_fnc_getPositions: faster and more precise and easy fetching of markers
  • improved GrpW_db_getGroups: faster and with dirty mode for collecting all remaining groups of given prefix on the battlefield

REMOVED

  • deleted GrpW_misc_fnc_registerMarkerSets. Not necessary anymore. Just give your markers any name you want, but let it end with '_x' where x = 1,...,n
  • deleted GrpW_misc_fnc_multiTaskTrigger (see GrpW_misc_fnc_create)
  • deleted GrpW_misc_fnc_createVehicleCrewTask (see GrpW_misc_fnc_create)

ADDED:

  • new GrpW_misc_fnc_create: does everything you know from 'multiTaskTrigger' and 'createVehicleCrewTask', but more easy.
  • See 'W_FNC DEMO' mission for examples for nearly every use case, including Spotlight (https://gitlab.gruppe-w.de/Felix/w_fnc_tech_demo)

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Miller:

ADDED:

  • Added LAMBS Reinforcement Feature as Support Bool for GrpW_spawn_fnc_spawnhandler
  • VC Face Preset (Needs S.O.G. Praire Fire!)
  • The system will alert the user, if CfgWFNC is not included in the description.ext
  • New "aar", "mmg", "ammg "MIL classes

CHANGED:

  • Improved GrpW_mission_fnc_ChangeMissionAI vehicle crew handeling
  • Internal restructuring within GrpW_mission_fnc_ChangeMissionAI
  • Changed some error logs from MIL to W_FNC

FIXED:

  • Some MIL classes had wrong classnames associated with them and will now spawn correctly