[MT] ACRE2 | 2.5.0.974
Which Mod?
Name: ACRE2
Download-Link
URL: http://dev.idi-systems.com/dev/acre2_2.5.0.972.zip
Reason
Changelog:
969 -> 972
- [New] Support for ACE3 Arsenal (future ACE3 feature) unique items (show channel name)
- [New] Support for Vanilla Arsenal (radios swapped for base radios temporarily, makes unique radios visible and does not include them in saved loadouts or exports, changes processed on close)
- [Improvement] Racks PFH dynamically added and optimized initialization loop
- [Improvement] Treat all radios in lower-case (major optimization across the board)
- [Improvement] Reworked radio macros to half the size
- [Improvement] Macroized and streamlined radio display names
- [Improvement] Author config entry to all ACRE items
- [Improvement] Use author string for modules and base rack
- [Fix] Virtual and ACE3 Arsenals assign radio IDs while open
- [Fix] Prevent garbage collector from trying to collect ID of a removed unique radio in Vanilla and ACE3 Arsenals
- [Fix] Infantry phone had access to all intercom networks regardless of the configuration
- [Fix] Lower case treatment of intercom names
- [Fix] Calling action was not available
- [Fix] Calling action is now available for each of the intercom networks
- [Fix] Deadlock if the player has the radio GUI opened and gets killed
- [Fix] Deadlock if player gets disconnected while having a radio GUI opened
- [Fix] race condition when 2 players try to open a rack or shared radio at the same time. WIP.
- [Fix] SEM70 radio GUI could not be locked
- [Fix] Race condition when disconnecting
- [Removed] "ACRE TEST BAG"
Edited by Soldia