@@ -23,27 +23,26 @@ player addEventHandler ["Fired", {
}];
vehicleplayeraddEventHandler["Fired",{
_unit=_thisselect0;
_shell=_thisselect6;
_velocity=velocity_shell;
_velocityparams["_x","_y","_z"];
_unit=_thisselect0;
_shell=_thisselect6;
_velocity=velocity_shell;
_velocityparams["_x","_y","_z"];
_velocityBlank=sqrt(_x^2+_y^2);
_direction=direction_shell;
_hintstr=("Die Kugel fliegt mit "+str_velocityBlank+" m/s in Richtung "+str_direction)+" und mit "+str_z+" m/s nach oben";;
_velocityBlank=sqrt(_x^2+_y^2);
_direction=direction_shell;
_hintstr=("Die Kugel fliegt mit "+str_velocityBlank+" m/s in Richtung "+str_direction)+" und mit "+str_z+" m/s nach oben";;
_t=_z/9.81;
_tGes=_t*2;
_t=_z/9.81;
_tGes=_t*2;
_deltaX=(sin_direction)*_velocityBlank*_tGes;
_deltaY=(cos_direction)*_velocityBlank*_tGes;
_distance=sqrt(_deltaX^2+_deltaY^2);
_deltaX=(sin_direction)*_velocityBlank*_tGes;
_deltaY=(cos_direction)*_velocityBlank*_tGes;
_distance=sqrt(_deltaX^2+_deltaY^2);
_targetPos=_unitgetPos[_direction,_distance];
_targetPos=_unitgetPos[_direction,_distance];
_hintStr="GeschwindigkeitX = "+str_velocityBlank+" Geschwindigkeit Z = "+str_z+"Richtung: "
+str_direction+"Delta X "+str_deltaX+" DeltaY "+str_deltaY+"Entfernung von "+str_distance;
_hintStr="GeschwindigkeitX = "+str_velocityBlank+" Geschwindigkeit Z = "+str_z+"Richtung: "+str_direction+" Delta X "+str_deltaX+" DeltaY "+str_deltaY+"Entfernung von "+str_distance;