[FeatureRequest] Add the option to use CDLC or Addon Units as base Units for AI
by allowing the player to add onto the "vanillatoMIL" function more classnames of modded units or ones from certain mods (3CB Factions comes to my mind or GM) if there is mistake made defining loadouts or there is an issue initilising the enemy loadouts, there wont be NATO or CSAT soldiers standing around other GM units for example but units that at least look somewhat correct. Ideally there would be a error raised when the changeMissionAi tries to change a AI unit but finds no correct loadout in the desired faction. The same defined units should be used for spawning of units.